public class GMark
extends Object
Modifier and Type | Field and Description |
---|---|
(package private) boolean |
active
Whether this node is currently participating in an actor's firing
|
(package private) boolean |
changed
Whether the node we're marking has been changed during this activation
|
Constructor and Description |
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GMark() |
Modifier and Type | Method and Description |
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boolean |
isActive()
Does the marker indicate an active input concept to an actor? @return true if concept is an input to any actor; false otherwise
|
boolean |
isChanged()
Does the marker indicate object has changed? @return true if object has changed
|
void |
setActive(boolean b) |
void |
setChanged(boolean b) |
boolean changed
boolean active
public boolean isChanged()
public boolean isActive()
public void setChanged(boolean b)
public void setActive(boolean b)