Uses sharing to support large numbers of fine-grained objects efficiently.
Category:
Structural
UML Diagram:
Description of the Demonstration:
This demonstration simulates a landscape design application that places
any number of "trees and shrubs" on a lot. Rather than instantiate a
large number of instances of Tree, all of which differ only in the location
and age (controlling the size it is drawn), a single instance of Tree
is created and then the TreeManager keeps the information on the location
and age of each "instance" of Tree.
Code:
Click here to download a
zip file containing all the source files and an executable of the
Demonstration. See the _ReadMe.txt file in the zip.